showing 14 games

namepublisher(developer)year arrow_upwardtagsdescription
Bluegrass Bluff MECC1991 5.25disk difficulty horses menus outdoors subterranean labelminimizeminimize
Lewis and Clark Stayed Home MECC (Bouchard Creations)1991 1800s 19thcentury 2ndmillennium 5.25disk cooking difficulty earth firearms horses hunger hunting indigenousresidents menus natives naturalistic northamerica past timelimit trading labelminimizeminimize
Ultima II: Revenge of the Enchantress  Origin;Lord British (Origin)1989 ♫rulebritannia 4thwallbroken 5.25disk alternatetimeline assemblylang basic chiroptera cyclopes devsysapple2 eviloverlord fromanotherworld garlic horses hovercar hovervehicle illequipped medieval mockingboard orcs rats riding scummvm-wip seamonsters shopping skeletons space spaceflight spiders timetravel treants ultima ultimaageofdarkness undead uvl-missingimages wordinput xp-kills Requires 64k.
Optional Mockingboard for music during Exodus portion.

This collection and the Apple II platform is notable for having an enhanced version of Ultima II not available in other publishings. It is further notable because it was sold for less than 2 months before being discontinued; making the enhance version of Ultima II a very rare and exclusive Apple II product. Enhanced Ultima II is readily distinguishable by having a blue boarder around the picture. There are many improvments as well. Additionally, the version of Ultima III was enhanced, but this version was also available in other packages. Finally, Ultima I that was ported from BASIC source code to pure assembly code is available in this package (but this Ultima I was released on it own in 1985).

This package is the only way to get the Apple version of the Ultima II remake.

Origin briefly had a publishing arrangement with Sierra On-Line. It went badly. Ultimately it was Ultima II royalties (as in, not being paid at all for non-Apple version sales) that pushed Ultima's creator into exiting the agreement and founding Origin Systems. However, royalties were far from the only issue. Numerous disagreements over Ultima II's publishing where especially memorable to Lord British. Sierra fought efforts by Origin to republish Ultima games. In the case of Ultima II, they succeed in blocking Origin from using certain art that Sierra actually couldn't legally use themselves (but they didn't let that stop them from using the art anyway). Moving ahead; By 1989, management at Origin was no longer interested in investing effort or money into the Apple II platform because it would not make a worthwhile return. No one at Origin was forbidden from making Apple II games; some personal projects were completed for it. Ultima VI was started for Apple II, then changed to Apple IIGS, then abandoned in favor of the IBM-PC version. Many of the features that were possible on the IBM-PC could have been done on the Apple II (witness that the Commodore 64 received two ports of Ultima VI), but the dwindling Apple II market did not justify the effort. However, Lord British just had to do something about Ultima II for Apple II. It received a makeover much as the original Ultima for Apple II had. It was packed with the Ultima I remake and Ultima III with enhancements, presumably to make it more valuable with very minimal additional investment in the Apple II market. The Ultima Trilogy package would be offered in this form to other platforms as well. However, The FM Towns version of the trilogy contained 3 re-remakes.
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검의 전설  Aproman1987 horses riding walking walkingsimulator watercraft-large 성검의 전설 (Legend of the Holy Sword) was the title Nam Inhwan chose for his game when he created it, while in highschool. Aproman opted to change the title slightly to 검의 전설 (Sin'geom-ui Jeonseol/Legend of the Sword) and Dream Traveler Part 1 became the in-game title. Nam Inhwan was inspired by Richard Garriot and the Ultima series but 검의 전설 only superficially resembles Ultima games.

Gamers in Korea were used to playing imported games in Japanese and English. At first, these were pirated games. But when South Korean law was changed to recognize copyright*, a few companies did minimal localizing to some of their imported games. The package, title screen, a few words in the game. But not RPGs. That was just too many words; investment would not justify the price. They were thrilled to see an RPG displaying Han'geul script. But there was another surprise for them. The Apple II clones, and occasionally an actual Apple II, used Japanese or Latin script for output and input on a Latin or Japanese keyboard. This was pretty much required to run imported games correctly. When companies localized games with Korean script, players still had to type in their initials or names in Kanji or Latin and the typed name was shown on screen. Word input was not Han'geul. Nam Inhwan implemented full Han'geul input. Players could name their characters using their native script. characters dialogs were Han'geul, and the players typed all commands in Han'geul including in combat (Ultima style menus and graphical input for combat were not used, this seems very intentional). This homebrew game would become a source of national pride. Much like Nolan Bushnell, Nam Inhwan would be ascribed all the credit for founding the Korean electronic gaming industry (even though there were previous forgotten efforts) Yet, somehow the game was not considered a success (it took some time for the legend to grow and the gaming industry was about to experience a legal onslaught by foreign intellectual property holders) and it would be eight years before Nam Inhwan would finish a sequel that he'd begun before 성검의 전설 was published. Around 1993, the Korean gaming industry 'went legit', or at least started to, in the eyes of the lawyers.

*The law changed for the benefit of Korean innovators, and only possible applied to imported works. The law was very unspecific on that point. Also, it was only for copyright of source code, not compiled works ?unless registered?, trademarks, patents, trade dress, nor trade secret.
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Ultima I: The First Age of Darkness  Origin1986 3.5disk 4thwallbroken 5.25disk assemblylang basic chiroptera cyclopes devsysapple2 eviloverlord fromanotherworld horses hovercar hovervehicle medieval orcs rats riding scummvm-wip seamonsters shopping skeletons spiders treants ultima ultimaageofdarkness undead xp-kills MSRP: $39.95

As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem.

A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. This is the version included with the Ultima Trilogy package. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. This version would be ported to many other platforms and the various collection packages included this version or a port of this version. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness".

In the box for this version was the 5.25" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves.
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Peter Rabbit Reading  Fisher-Price (Dale Disharoon)1985 carrots difficulty fish frog horses lagomorphs letters mice squirrels labelminimizeminimize
Trading Post Sunburst1985 horses labelminimizeminimize
Ultima IV: Quest of the Avatar  Origin1985 ♫rulebritannia 5.25disk adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids apple2 axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bootloader bossbattles bows cannons captives capturedresources children chiroptera chosenone commercial crossbows cyclopes demonoids demons devsysapple2 directionalforce directionalforce-wind display-280x192 dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma keyboard knives license-proprietary liches lockpicking magic magicweapons meleeweapons mimics mockingboard monsters mystics neutralnpcs ocean orcs otherworld pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sauroids scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres staves subterranean swarmers swords teleporting thrownweapons tornados town traps treants tripeds trolls ultima ultimaageofenlightenment undead walking watercraft watercraft-medium wetland willowisps willowtrees windindicator wordinput xp-deeds xp-kills xp-literal xp-multi xp-objects
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[48]***Comes on two 5.25" disks.

The Ultima series continued to innovate with the release of each game in the series. With this 4th game, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

The [i]Ultima IV Construction Set[/i], [b]not official[/b], was available not long after the game's release. While the title would suggest it is a legitimate level editor, the package is in fact an illegal bootleg of Ultima IV. It even includes digital versions of all materials of the game. This overly complete violation of copyright does also include a level editor.
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Reptiles Troll Associates1984 alligators horses memus reptilianprotagonist labelminimizeminimize
The Dallas Quest Datasoft1984 ♫brahmslullaby 1980s 20thcentury aerodyne aeroplane aircraft-location airport arid bigcats birds cattle city-dallas-tx city-parker-tx city-plano-tx coconuts companion crazedanimals digging domesticcats earth fasttravel giantanimals giantrats giantrodents giantspiders helicopters hippo horses house inventory jaguars jewelry jungle ladders lamp langsnamericanenglishdialects langtexasdialects latemodernperiod longhorns magical magicrings map northamerica owls parrots peru plains playapeligro precisionrifles primates rats realworld river rodents rural shovels smokes snakes southamerica spiders testudines texas tombstones town tvseries usa walking watercraft-small weather Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R.
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Nature's Revenge General Masters1983 centipedes entityvnatural frog horses lives score spiders labelminimizeminimize
Horse Racing Classic Tazumi Software1982 gambling horseracing horses labelimageminimize
Joust Creative Computing1979 101basic 5.25disk basic commercial hastilude horses keyboard license-proprietary medieval mountedcombat past sourcecodeavailable typein uvl-confusable labelminimizeminimize
Corral Creative Computing1978 apple2 horses keyboard typein labelminimizeminimize
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